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Wizard

This is my new personal work, here I wanted to practice the whole pipeline for stylised character. The model is game-ready. It is based on the concept of Pedro Krüger (pedrokruger.artstation.com)
I started this character from scratch in Zbrush, retopologized in Blender, and textured in Substance. Baking and rendering was done in Marmoset.  

Highpoly sculpt

Highpoly sculpt

19k tris 4096x4096 textures

19k tris 4096x4096 textures